This is the first time I have attempted to do an interior scene. I spent a few days on this piece as I was following tutorials online and trying to get a better understand how 'nodes' work. Adding my own textures and materials to planes and meshes is a challenge itself, you can see the textures on the back wall are squashed together. It just didn't look right compared to my other few pieces.
I had to remove all textures from the walls because it didn't look right.
This is the revised render.
You can see that I changed the wall texture, the position of the sheet ghost and the lighting. But still there are still some flaws to this image, the texture on the windows didn't work quite how I wanted it to and there is no background to the outside environment.
But other than that, as it was my first time creating a indoor blender scene I think it worked out well. I may go back to it in the future to tidy it up once I have figured more things out.