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tomechlin

Blender Render

Updated: Jan 17


Here you can see Ive started using a different form of a sheet ghost. As I said in a previous post, creating the cloth that drapes over the figure beneath takes a lot of trial and error.

The trial and error is mostly to the setting you have of the sheet you are using. here are some factors that need to be taken into account.


  • The Mesh subdivides (more subdivides = more fabric like and more folds = longer baking time)

  • Cloth settings. There are various settings where you can make the fabric have the same qualities from silk to rubber to leather. even these play a part in how long the baking will take.

  • Collisions. These make sure the fabric collides with the figure underneath. you have to allow it to collide with itself so the mesh doesn't pass through itself.

  • Collisions to the figure underneath. if you do not make the figure underneath a collision, the physics to the mesh will pass straight through it and not collide. If you do add it the mesh will collide, and the mesh can get caught of different parts of the figure and get absorbed in a way. so having to make the figures 'Thickness'? so the mesh doesn't pass through.

  • Actual figure placement. Most of the time once you have 'baked' your piece the final wont be what you would have liked it to be. I found that most of the time the mesh kept sliding off the figure onto the floor, this would've been cool if i wanted that effect, but I didn't.

Its such a long process to get a sheet ghost that looks almost identical to the last one created.

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